This is currently only a meta-project that contains a number of small sub-projects that doesnt appear to have anything in common, with the exception of belonging to this project.
The main project is held secret by purpose, until the glory day (if that ever happens) when it actually runs. :o)
Meanwhile, the following sub-projects have been released:
Made because DnD was made for graphical operating systems, with well intergrated graphical browsers. Unix was made for the commandline, and the only really intergrated file-browser under unix is the commandline.
You can currently drag files from the commandline and Direct Save is experimentally supported.
You are able to pipe from DnD, but this has not been especially tested, and does probably not work well with larger datasets. Source to xdnd Debian package
Bloblib is quite hard to describe. The best description is probably that you don't need it for your projects.
The second best description is that it is a library that deals with 'blobs' of unknown data (currently only in memory).
Basically, it can insert/delete or compare 'blobs' into/from/with other 'blobs', where a 'blob' is a chunk of binary data that can be accessed in a more or less linear way.
It's sole purpose was orginally to fullfill the desire to write such a library.
I am using it to pack various data so that it can be written to a file or sen't over a network. It aims to provide the same functionality as XML, but in binary form. It does allso aim to be able to format data in an architecture-independent way, and to be crash-proof (but it isn't).
You will not see many changes to this library, since it allready provides all the functionality that I have needed so far. Source to bloblib
Orginally created by Martijn Boekhorst with the (obsolete) email address m.boekhorst@pi.net, but I have sort of become it's maintainer. It has been 'freeware' or 'public domain' previousely and has been registered in that way in varoius 3D-programming resources over the net. I have an old email from him that tells me that I may do whatever I wish with it, but unfortunately his email address is no longer valid.
Chrome's main feature is that it is written to be able to handle large amounts of objects. It renders everyting to a bitmap in software and does not support textures, so it is definitively not the graphic library you want for your next super-3D-shooter-project.
Besides from that, chrome is very lean and simple, at least in my own opinion. If you need a small 3D visualization toolkit, then perhaps you should have a look at Chrome...